Robinwood

Stock Shop Generic Builder System 2.7

Walls

Build with 75 wall modules, including solid, curved and fitted-opening options. Each broad wall side is independently textureable; door and window openings share the surrounding wall’s continuous mapping. The set includes 32 walls fitted to the window range.

75 modules · part of the Generic Builder System 2.7

RobinWood Stock Shop GBS 2.7 — Walls category advertisement
A generated advertisement for this collection, not an exact render of every mesh it contains. Use in-world screenshots for detailed geometry comparisons.

In this collection

75 modules

A module may contain several mesh parts.

Every module

  • Finished in-world mesh
  • Separately textureable faces
  • Levels of detail built in
  • Collision geometry
  • PBR materials where supplied
  • Scripted movement where applicable
Where to find it All 16 collections

WHAT IS INSIDE

The 75 modules.

Source module names, as they appear in the collection. Useful for cross-referencing a build or a parts list.

Show all 75 module names
  • Wall_Corner_135
  • Wall_Corner_45
  • Wall_Corner_90
  • Wall_Curve_R2_22p5
  • Wall_Curve_R2_22p5_Window
  • Wall_Curve_R2_45
  • Wall_Curve_R2_45_Window
  • Wall_Curve_R2_90
  • Wall_Curve_R2_90_Window
  • Wall_Curve_R4_22p5
  • Wall_Curve_R4_22p5_Window
  • Wall_Curve_R4_45
  • Wall_Curve_R4_45_Window
  • Wall_Curve_R4_90
  • Wall_Curve_R4_90_Window
  • Wall_Curve_R6_22p5
  • Wall_Curve_R6_22p5_Window
  • Wall_Curve_R6_45
  • Wall_Curve_R6_45_Window
  • Wall_Curve_R6_90
  • Wall_Curve_R6_90_Window
  • Wall_Door_1p2_in_4m
  • Wall_Door_1p2_in_6m
  • Wall_Door_1p2_in_8m
  • Wall_Door_2p4_in_4m
  • Wall_Door_2p4_in_6m
  • Wall_Door_2p4_in_8m
  • Wall_For_Window_1p2_1Pane_Casement
  • Wall_For_Window_1p2_1Pane_Fixed
  • Wall_For_Window_1p2_1Pane_Tilt
  • Wall_For_Window_1p2_2Pane_Casement
  • Wall_For_Window_1p2_2Pane_Fixed
  • Wall_For_Window_1p2_2Pane_Tilt
  • Wall_For_Window_1p2_4Pane_Casement
  • Wall_For_Window_1p2_4Pane_Fixed
  • Wall_For_Window_1p2_4Pane_Tilt
  • Wall_For_Window_2p4_1Pane_Casement
  • Wall_For_Window_2p4_1Pane_Fixed
  • Wall_For_Window_2p4_1Pane_Tilt
  • Wall_For_Window_2p4_2Pane_Casement
  • Wall_For_Window_2p4_2Pane_Fixed
  • Wall_For_Window_2p4_2Pane_Tilt
  • Wall_For_Window_2p4_4Pane_Casement
  • Wall_For_Window_2p4_4Pane_Fixed
  • Wall_For_Window_2p4_4Pane_Tilt
  • Wall_For_Window_Arch
  • Wall_For_Window_Bay
  • Wall_For_Window_Corner
  • Wall_For_Window_Full_Height_1m_3p85m_Fixed
  • Wall_For_Window_Full_Height_1m_4m_Fixed
  • Wall_For_Window_Full_Height_2m_3p85m_Fixed
  • Wall_For_Window_Full_Height_2m_4m_Fixed
  • Wall_For_Window_Full_Height_3m_3p85m_Fixed
  • Wall_For_Window_Full_Height_3m_4m_Fixed
  • Wall_For_Window_Full_Height_4m_3p85m_Fixed
  • Wall_For_Window_Full_Height_4m_4m_Fixed
  • Wall_For_Window_Full_Height_5m_3p85m_Fixed
  • Wall_For_Window_Full_Height_5m_4m_Fixed
  • Wall_For_Window_Round
  • Wall_Junction_Cross
  • Wall_Junction_T
  • Wall_Partition_Door_2p4_in_7p8m
  • Wall_Partition_Solid_7p8m
  • Wall_Solid_1m
  • Wall_Solid_2m
  • Wall_Solid_3m
  • Wall_Solid_4m
  • Wall_Solid_6m
  • Wall_Solid_8m
  • Wall_Window_1p2_in_4m
  • Wall_Window_1p2_in_6m
  • Wall_Window_1p2_in_8m
  • Wall_Window_2p4_in_4m
  • Wall_Window_2p4_in_6m
  • Wall_Window_2p4_in_8m

Before you build with it

When you link a module into a larger building, use a static part as the root so the scripted leaves keep working. Fixed windows remain fixed.

Check texture faces and scripted movement before you place a finished build. Land impact and rendering behaviour depend on your viewer and the grid configuration.

WHERE TO FIND IT

In-world,
at Robinwood.


The Generic Builder System is sold in-world. The landmark below drops you at the RobinWood Stock Shop on Robinwood — open it in a compatible OpenSim viewer, or copy the address and go when it suits you.

Robinwood is a region in Darkheart’s Playground, an OpenSimulator world. You will need a viewer that can reach it.

COME AND HAVE A LOOK

RobinWood Stock Shop

Open the shop in your compatible OpenSim viewer, or copy the landmark for later.

Go to the Stock Shop