Stock Shop Generic Builder System 2.7
Wood Floors
Build with planked floors featuring modeled joints and smooth ceiling undersides. The 127 modules include square, triangular and curved pieces, alternate plank orientations, and round, ring and stairwell options. The new shape range covers 1 × 1 m through 8 × 8 m.
In this collection
127 modules
A module may contain several mesh parts.
Every module
- Finished in-world mesh
- Separately textureable faces
- Levels of detail built in
- Collision geometry
- PBR materials where supplied
- Scripted movement where applicable
WHAT IS INSIDE
The 127 modules.
Source module names, as they appear in the collection. Useful for cross-referencing a build or a parts list.
Show all 127 module names
Floor_2x2Floor_2x4Floor_3x4Floor_4x4Floor_4x8Floor_8x12Floor_8x8Floor_Ring_R2Floor_Ring_R4Floor_Ring_R6Floor_Round_R2_180Floor_Round_R2_360Floor_Round_R2_90Floor_Round_R4_180Floor_Round_R4_360Floor_Round_R4_90Floor_Round_R6_180Floor_Round_R6_360Floor_Round_R6_90Floor_Stairwell_4x8Floor_Stairwell_R2Floor_Stairwell_R4Floor_Stairwell_R6Floor_Wood_Concave_Corner_1x1Floor_Wood_Concave_Corner_2x2Floor_Wood_Concave_Corner_3x3Floor_Wood_Concave_Corner_4x4Floor_Wood_Concave_Corner_5x5Floor_Wood_Concave_Corner_6x6Floor_Wood_Concave_Corner_7x7Floor_Wood_Concave_Corner_8x8Floor_Wood_Concave_Corner_NE_1x1Floor_Wood_Concave_Corner_NE_2x2Floor_Wood_Concave_Corner_NE_3x3Floor_Wood_Concave_Corner_NE_4x4Floor_Wood_Concave_Corner_NE_5x5Floor_Wood_Concave_Corner_NE_6x6Floor_Wood_Concave_Corner_NE_7x7Floor_Wood_Concave_Corner_NE_8x8Floor_Wood_Concave_Corner_NW_1x1Floor_Wood_Concave_Corner_NW_2x2Floor_Wood_Concave_Corner_NW_3x3Floor_Wood_Concave_Corner_NW_4x4Floor_Wood_Concave_Corner_NW_5x5Floor_Wood_Concave_Corner_NW_6x6Floor_Wood_Concave_Corner_NW_7x7Floor_Wood_Concave_Corner_NW_8x8Floor_Wood_Concave_Corner_SE_1x1Floor_Wood_Concave_Corner_SE_2x2Floor_Wood_Concave_Corner_SE_3x3Floor_Wood_Concave_Corner_SE_4x4Floor_Wood_Concave_Corner_SE_5x5Floor_Wood_Concave_Corner_SE_6x6Floor_Wood_Concave_Corner_SE_7x7Floor_Wood_Concave_Corner_SE_8x8Floor_Wood_Quarter_1x1Floor_Wood_Quarter_2x2Floor_Wood_Quarter_3x3Floor_Wood_Quarter_4x4Floor_Wood_Quarter_5x5Floor_Wood_Quarter_6x6Floor_Wood_Quarter_7x7Floor_Wood_Quarter_8x8Floor_Wood_Quarter_NE_1x1Floor_Wood_Quarter_NE_2x2Floor_Wood_Quarter_NE_3x3Floor_Wood_Quarter_NE_4x4Floor_Wood_Quarter_NE_5x5Floor_Wood_Quarter_NE_6x6Floor_Wood_Quarter_NE_7x7Floor_Wood_Quarter_NE_8x8Floor_Wood_Quarter_NW_1x1Floor_Wood_Quarter_NW_2x2Floor_Wood_Quarter_NW_3x3Floor_Wood_Quarter_NW_4x4Floor_Wood_Quarter_NW_5x5Floor_Wood_Quarter_NW_6x6Floor_Wood_Quarter_NW_7x7Floor_Wood_Quarter_NW_8x8Floor_Wood_Quarter_SE_1x1Floor_Wood_Quarter_SE_2x2Floor_Wood_Quarter_SE_3x3Floor_Wood_Quarter_SE_4x4Floor_Wood_Quarter_SE_5x5Floor_Wood_Quarter_SE_6x6Floor_Wood_Quarter_SE_7x7Floor_Wood_Quarter_SE_8x8Floor_Wood_Square_1x1Floor_Wood_Square_2x2Floor_Wood_Square_3x3Floor_Wood_Square_4x4Floor_Wood_Square_5x5Floor_Wood_Square_6x6Floor_Wood_Square_7x7Floor_Wood_Square_8x8Floor_Wood_Triangle_A_1x1Floor_Wood_Triangle_A_2x2Floor_Wood_Triangle_A_3x3Floor_Wood_Triangle_A_4x4Floor_Wood_Triangle_A_5x5Floor_Wood_Triangle_A_6x6Floor_Wood_Triangle_A_7x7Floor_Wood_Triangle_A_8x8Floor_Wood_Triangle_B_1x1Floor_Wood_Triangle_B_2x2Floor_Wood_Triangle_B_3x3Floor_Wood_Triangle_B_4x4Floor_Wood_Triangle_B_5x5Floor_Wood_Triangle_B_6x6Floor_Wood_Triangle_B_7x7Floor_Wood_Triangle_B_8x8Floor_Wood_Triangle_C_1x1Floor_Wood_Triangle_C_2x2Floor_Wood_Triangle_C_3x3Floor_Wood_Triangle_C_4x4Floor_Wood_Triangle_C_5x5Floor_Wood_Triangle_C_6x6Floor_Wood_Triangle_C_7x7Floor_Wood_Triangle_C_8x8Floor_Wood_Triangle_D_1x1Floor_Wood_Triangle_D_2x2Floor_Wood_Triangle_D_3x3Floor_Wood_Triangle_D_4x4Floor_Wood_Triangle_D_5x5Floor_Wood_Triangle_D_6x6Floor_Wood_Triangle_D_7x7Floor_Wood_Triangle_D_8x8
Before you build with it
When you link a module into a larger building, use a static part as the root so the scripted leaves keep working. Fixed windows remain fixed.
Check texture faces and scripted movement before you place a finished build. Land impact and rendering behaviour depend on your viewer and the grid configuration.
WHERE TO FIND IT
In-world,
at Robinwood.
The Generic Builder System is sold in-world. The landmark below drops you at the RobinWood Stock Shop on Robinwood — open it in a compatible OpenSim viewer, or copy the address and go when it suits you.
Robinwood is a region in Darkheart’s Playground, an OpenSimulator world. You will need a viewer that can reach it.
RobinWood Stock Shop
Open the shop in your compatible OpenSim viewer, or copy the landmark for later.
Go to the Stock Shop